Posts Tagged ‘Xbox’

Wolfensteal

Such irony. After posting my impressions of the Wolfenstein Xbox 360 demo last night, and deciding that it wasn’t worth $60 to me — but that I’d pick it up on sale — today I discover that Wolfenstein is Amazon’s deal of the day. You can save a cool $20 and pick up the game for $39.98. Naturally, I’ve put my money where my mouth is and ordered a copy.

Edit: Apparently my brain really has melted, because I misunderstood Joystiq’s post and thought that the Wolfenstein discount was good until 4 PM. In actuality, it’s good for the rest of today. So, go to it.

(Thanks to Joystiq for the timely tip.)


“We’re Going BACKWARD in Time.”

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So said James T. Kirk, he of much maudlin sleeve-rippage in “The Naked Time,” upon discovering that the Enterprise was on its way back to November 5, 1955. Er, no. That was something else, something that I believe involved — of all the preposterous things — a stainless steel car. I, meanwhile, am taking my own separate trip back through time as I dust off the shocking number of Xbox 360 games that I never finished, never even played, or simply haven’t seen in a long while.

Yes, the video game “holiday release cycle” is once again almost upon us, and we’ve got a slew of excellent titles bearing down on us, many of them pumped up to the usual extreme levels of hype-factor. There’s Uncharted 2: Among Thieves on the PS3, the sequel to what I still believe is that console’s best game. There’s Halo 3: ODST which just dropped from orbit — shocking! — yesterday, Need For Speed: Shift (possibly the first non-turgid NFS game in years), Forza Motorsport 3, Brutal Legend, Call of Duty: Modern Warfare 2…can I get a glass of water here? And I’m not even counting the stuff scheduled to drop early next year, or even the recent releases that I haven’t picked up, such as Wolfenstein, Dirt 2 and Batman: Arkham Asylum.

Of the aforementioned games, I currently have the funds available for exactly one. And those funds are as good as spent: They’re going to Forza 3. As the Xbox 360’s answer to Sony’s Gran Turismo series, Forza provides an unmatched driving experience on Microsoft’s current-gen console. Being a serious gearhead, I probably put more hours into Forza 2 than any other game on the system. Thus, for maximum value-for-dollar, Forza 3 seems like the one to choose. My preorder is already locked in at the local Gamestop (although admittedly, I went with the standard edition, not the big-money collector’s pack that comes with — of all non-sequitur things — a 2GB USB memory stick.)

It’s not that I’m poor — indeed, I was just paid for some sidework I performed during July and August — but that all of my money is earmarked for the restoration of a real car: our 1979 Trans Am. So, given that I must make hard choices governing my entertainment in the meantime, I’ve opted to put a select amount of money toward a select few games that I expect will bring me maximum enjoyment over a long period of time. To that end, I’ve already picked up The Beatles: Rock Band — its downloadable albums releasing over the next three months will no doubt keep me occupied over the long term. And I’ve already mentioned why Forza 3 makes sense for me.

So, with my gaming fix for the remainder of 2009 already planned out, what am I doing to prevent jealousy from setting in as my daily browsing of gaming blogs inundates me with news about the spiffy new releases I’ll be passing up? For a start, I’ve decided that it’s time to deal with my overwhelming video game backlog problem — I’ve got so many games that I’ve completely fallen behind. There are titles on my shelf that I bought on sale or as part of a volume discount and have yet to even play. This very evening, then, I decided to start resolving this problem.

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Confirmed: Trans Am WS6 in Forza Motorsport 3

Firebird Trackdays Event from Forza 3

Sweet Forza Motorsport 3, you have done this fan the ultimate service: Included a ‘98-’02 Trans Am WS6 Ram Air in your list of cars. Moreover, there’s an entire event dedicated to the Trans Am line. As proof, I offer this screen capture from a Forza 3 demo video recorded last month at Germany’s GamesCom 2009. (Click it to enlarge.)

This is the first time I’ve ever seen a fourth gen WS6 in a video game, and thankfully it’s one of the best-looking racing games out there, complete with fully-modeled cockpits and a livery editor that will allow me to dress it up exactly the way I dressed up my real WS6.

Forza 3 comes out in the U.S. on the October 27th. My preorder is ready and waiting.

Edit: The 2002 Trans Am WS6 was the Forza 3 “car of the day” on October 14th. Check out this awesome gallery of a Sunset Orange Metallic T/A…looks amazing!


Review: The Beatles: Rock Band

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The Beatles: Rock Band

The Beatles: Rock Band

I spent last week (mostly) on vacation in my Michigan home town, where I had the opportunity to get together with my good friends for a rousing day of Rock Band 2. We spent a great many hours jamming on the massive array of songs (many of which were DLC) offered by the game, which all served to remind me of how much fun these music games are. I myself have Rock Band 1 for the PS3, but haven’t played it in quite a while, so I resolved to dust it off once I got back to Florida.

However, as our return trip neared, I hatched a more grandiose scheme: I wanted The Beatles: Rock Band. The full game, complete with Beatle-inspired instruments, runs a whopping $250. But because the instruments from Rock Band 2 are compatible, I realized that I could buy the marked-down Rock Band 2 full game, along with the Beatles software only, and get two games for $160. (Note that I could even have used my Rock Band 1 instruments, but I wanted to platform-switch to the Xbox 360.) So yesterday, after our flight home, we went to Gamestop and picked everything up.

First, a word about the hardware. Coming from Rock Band 1, I noticed a few improvements to the instruments in Rock Band 2. I like playing the drums more than anything else, and I was happy to note that the RB2 drum pads are softer, much quieter and register hits far easier — in fact, they’re almost exactly like the practice pads I used when I was taking lessons many moons ago. The new kick pedal has a much stronger return spring and a vastly improved feel overall, to the point where you can actually rest your foot on it like a normal person. There are also expansion jacks for a cymbal add-on kit, which I’d love to get because it would allow me to use the familiar cross-over pattern for the hi-hat and snare which is used when playing an actual drum kit. Lastly — and this is big — the RB2 drums are wireless, so there’s no frakking around with cables.

The guitar feels mostly unchanged from the original Rock Band’s simulated Stratocaster, although I noticed it now has a faux-woodgrain finish on the fretboard and is no longer equipped with the largely-pointless on/off switch. It remains to be seen whether this guitar will hold up better than my original Strat, the strum bar of which started to get flaky after only a few plays, but so far it’s working well.

After setting up the instruments, I popped in The Beatles: Rock Band game disc. I should note here that the game comes with two free codes to unlock two Beatles: RB T-shirts for your avatar to wear: One female and one male. Loading up the game, I was presented with a pretty impressive animated opening movie, and then dropped at the colorful main menu. Pumped through my 5.1 surround system, the audio was pretty impressive.

We had a lot of trouble with calibration on our impromptu Rock Band 2 setup in Michigan, but I’m happy to report that the calibration routine on my home system yielded a perfectly playable setup that felt perfectly spot-on. Having never played a music game on my Xbox before — only my PS3 — I was pleased to find that I could actually use my home theater receiver (and thus my 5.1 system) for the game. By contrast, Rock Band 1 on my PS3 lagged so badly over my HDMI pass-through that I was forced to switch to my TV’s built-in speakers whenever I played, and it was annoying.

After calibrating, Apple joined me on the couch and we set aside The Beatles: Rock Band’s story mode in favor of a Quickplay session.

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Shadow Politics

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I’m a regular reader of the Joystiq video game news blog, and this week my daily scanning of its pages revealed a lot of praise for a game I hadn’t heard of previously: Shadow Complex. This Xbox Live Arcade game by Chair and Epic Games is a 2D sidescroller built on the 3D Unreal engine, combining old-fashioned, Metroid-style gameplay with modern day graphics, effects and combat. The whole thing is set in a modern-day universe similar to that of Metal Gear Solid, and finds you stepping into the role of the reluctant son of an NSA officer who stumbles upon the underground base of a terrorist army that’s just hours away from taking over the city of San Francisco.

I downloaded the free demo available from Xbox Live and had such a great time with it that I purchased the full version about 30 minutes in. (It’ll set you back 1200 Microsoft Points, or about $15.) For your money, you’ll get what I believe to be a tremendous gaming value that easily surpasses some of the $60 retail games I’ve purchased over the years, and also comes with excellent replayability since it encourages exploration, doubling back and finding hidden items you missed on your first run-through. From an entertainment perspective, I can heartily recommend Shadow Complex as one of the best titles I’ve ever downloaded from XBLA.

But today I uncovered what many believe to be the “sinister underbelly” of Shadow Complex: Its affiliation with Orson Scott Card (author of Ender’s Game), whose creative universe its story is based upon. Specifically, the game’s story is set in the same continuum as Card’s Empire novel from 2006, which tells the tale of a second American Civil War (between right- and left-wing political ideologies) instigated by a radical leftist organization called The Progressive Restoration.

Why is this a problem? It’s a problem because Orson Scott Card is a very vocal opponent of gay marriage, and in fact has made a number of very vitriolic statements in the past on any number of right-wing causes that have ruffled a lot of feathers. Card is also a member of the board of directors of the National Organization for Marriage, a group that seeks to retain the definition of marriage exclusively as “a union between a man and a woman.”

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Good Times

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Not much to talk about lately — because everything has been great. This has been an excellent week, and so far, one of the best weekends I can remember having in a while.

My parents spent Memorial Day week with us, so we got to eat out at some new (and old favorite) restaurants, and my dad and I got to enjoy some good video entertainment as per usual. On Monday we went to see the new Star Trek movie, which we both thought was excellent. I consider myself a fairly hardcore Trek geek from way back, and while I’m not one of those guys who gets into ferocious flamewars over mundane questions like “Who was the best captain, Kirk or Picard?” I do find myself interested in maintaining continuity of events, histories and actions that took place throughout Trek history. Despite that, I very much enjoyed the new film, which essentially throws out most of the original canon (but employs a “trapdoor” excuse that keeps us old hats from flipping out).

JJ Abrams and crew have done a great job with the film, and their up-to-date treatment of it will no doubt bring a great many new fans into the fold. Despite all the “new-ness,” though, there were still a ton of shout-outs to the original fans, stuff that I really found awesome. When we first meet Scotty, for example, we find that he’s been banished to a Federation outpost in some frozen wasteland for trying to beam Admiral Archer’s prized beagle from one planet to another, causing the dog to vanish irretrievably. (After that terrible Enterprise episode “A Night In Sickbay,” I thought this was an excellent just desserts for bratty old Captain Furrow.) Perhaps my favorite character was Karl Urban’s Leonard McCoy — the man was straight-up channeling DeForest Kelley through the entire movie. Just completely awesome.

So yeah, if you’re a Trek fan, go see it. And if you’re not, go see it.

Later in the week, Dad and I also watched Battlestar Galactica’s series finale, which he had not yet seen. This was a good choice because he doesn’t get Sci-Fi HD at home, so he was able to see the last episode in glorious high-def. And for me, it was cool to see the finale again on my home theater screen, which was a lot more impressive than that computer monitor I watched it on the first time, out in Thailand.

The week was good, but this weekend has been far more than good. On Saturday, Apple and I had lunch at a new restaurant called AZN; it’s another of those ubiquitous “Asian fusion” restaurants, but unlike most of the others, it has pretty good prices and a nice variety of stuff, plus pretty darn good sushi. My entree was more on the Western side of the “fusion” recipe (a trio of three miniature hamburgers made with Kobe beef) but was nonetheless excellent. As is my routine these days, I took half of it home to enjoy later. Apple had a big bowl of spicy noodles that was filled with everything imaginable, from shrimp and scallops to chicken. AZN also has a very good iced green tea, which was nice and sweet, just as I like it.

After lunch we went to Whole Foods for some grocery shopping, and got everything we needed for a change…except orange juice, which was overpriced, so we stopped off at Publix on the way home to get a better deal on it. Most interesting of all about this trip was that we found a clutch of Apple’s favorite fruit — guavas — at Whole Foods, looking like they’d just been put out, but bearing absolutely no signage whatsoever, so we had no idea if they were organic or conventional, what they cost, or where they came from. Deciding to chance it, we bought one. When it rang up as 60 cents, we hurriedly packed our groceries in the car and I went back in the store to buy three more guavas. :) They taste great, too. Normally guavas are much more expensive than this in the U.S., so I don’t know if it was an error or what, but if it was, we made out like bandits. We even paid more for guavas in Thailand, and they’re as common as apples over there!

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Sawasdee Bee Mai

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Sawasdee bee mai (happy new year) from Apple and me here in Thailand. We’ve finally rid ourselves of 2008, in which approximately 70% of the world fell apart, or at least that’s how it seems from the cornucopia of apocalyptic headlines that flew past our eyes during the last twelve months. Not that simply switching from December 31st to January 1st is a cure-all, but symbolically, it’s a nice way to clear away the past and start anew.

The last couple of weeks have been pretty standard, despite the Christmas and New Years’ holidays that usually turn American life into a whirlwind around this time. Christmas is celebrated in Thailand, but not universally, and it’s not a government or bank holiday. The Gregorian New Year is celebrated, though, so last night there were the traditional fireworks, countdowns and variety shows on TV. For the last week straight, we’ve been hearing fireworks and firecrackers going off around our house, and it all culminated last night in a warzone-like barrage of constant rumbles and bangs. (The constantly-barking dog across the street is probably pretty hoarse this morning.)

In addition to school vacations, some lucky Thai businessfolk (including the husband of my sister-in-law) have the whole week off. In my case, I haven’t taken any days off since I’ve been here, finding that a free weekend is rare enough to be enjoyed like a holiday when I can get one. And admittedly, today (New Year’s Day) I did basically work very little. After we got up this morning, we got together with Apple’s immediate family and had a celebratory lunch at a wonderful seafood restaurant, and then, after working for a few hours, we basically gave up and started playing computer games together. Which is also how we spent last night, incidentally.

Speaking of our lunch junket today, I have to record (if for no other reason that posterity) the fact that the Ruanmai Punnagann restaurant over by Prince of Songkhla University is absolutely fantastic. We had an array of somewhat cosmopolitan dishes that included one of the best renditions of “chicken and cashew nuts” that I’ve ever tasted, excellent fried sea bass in fish sauce, a huge platter of sweet-and-sour grouper with vegetables and pineapple, a big omelet filled with miniature shrimp, and a variety of other traditional Thai dishes (like Apple’s favorite clear noodle salad, yum woon sen). It was one of the best meals I’ve had at a restaurant in Thailand, so I’m happily adding it to my short list for future reference.

New Year’s Eve was spent in our traditional family style: Staying at home, playing computer games, listening to the fireworks outside and watching the countdown on TV. Apple and I discovered this game called Fitness Dash (her nephew likes to play it, otherwise we’d never have known about it), which I guess is designed for kids, and despite the fact that we’re not kids (although I have been known to act like one) we promptly became addicted to it. It’s a hand/eye coordination type of game where you play the owner of a gym, and you have to tend to all of your customers, equipment and operations to keep everything running smoothly. If you don’t take care of customers’ needs, broken equipment or other things that compete for your attention, the customers will get mad and leave, meaning you lose money. You have to do everything super-fast, so it’s basically a game of coordination with a bit of strategy mixed in.

Despite my usually preferring more “adult” fare like Fallout 3 or Silent Hill: Homecoming — both of which I am also playing and vastly enjoying on the side — I am not a bit sorry to admit that Fitness Dash is great fun as well. In fact, Apple is back there playing it right now. When she has trouble getting past a certain level, she occasionally offers for me to step in and help. Usually I can get it done. I suppose 22 years of using computers has made me a bit of a natural speedster when it comes to this sort of thing.

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Join The Midnight Club

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Midnight Club L.A. box art

Midnight Club L.A. box art

Among the bevy of Xbox 360 games I picked up shortly after landing here in Thailand is Midnight Club L.A., the latest entry in Rockstar Games’ action driving franchise. You might think of the Midnight Club series as analogous to EA’s Need For Speed series, because they have a lot in common: Arcade-style racing packed with visual realism; action driving with a “gangsta” street racing element; police chases; plenty of destruction; and a host of cars from the import tuner, American muscle and exotic categories.

“Ugh…gangsta street racing again?” I hear you moaning. “It probably has a thuggish rap soundtrack too, right?” (Yeah, but it’s also got genres like rock, electronica, techno and death metal, and you can turn off the crap you don’t want to hear.) Despite how this sort of game seems to have been done to death, particularly under the Need For Speed moniker, Rockstar manages to pull off something just a little different, whose flavor is just new enough that it entertains you in new ways. And if you’re like me, and can never get enough of a good action-oriented racer with some cool cars and lots of property destruction, Midnight Club L.A. becomes that much easier to love.

While I’ve kept up with the aforementioned Need For Speed series, it’s been a long time since I played a Midnight Club game. The last time, in fact, was Midnight Club 2 on the PC, probably back in 2003. That game was fun — I even blogged about it at the time, but the article was on my old domain so I don’t have it handy. However, it did seem more frustrating than Need For Speed, in the sense that you’d always find yourself dodging around a ridiculous amount of traffic while you’re racing, and the game even seemed to deliberately lead you into calamitous crashes that you could never possibly have avoided.

In Need For Speed, if you got into a crash like that, you could pretty much go ahead and restart the event. But Midnight Club is deceiving, because the AI is programmed to let you recover fairly easily from these kinds of mistakes, even making it possible to come back and win if you’ve beat your car to hell. For this reason, Midnight Club always starts off maddeningly frustrating on the surface, but once you realize that it’s okay to screw up, it takes a lot of the edge off and the game becomes more enjoyable. Because after all, who doesn’t like crashing and bashing their video game car all over the screen? The destruction effects may not be as good as other games in this genre, but high-speed wrecks are still plenty satisfying.

In Midnight Club L.A., Rockstar has followed this same formula, which is so recognizable that I was immediately reminded of my vintage adventures in Midnight Club 2. But it adds in a modern style “story” with cutscenes and the like, and unlike the pretentious, self-aggrandizing cutscenes in the Need For Speed games, Midnight Club’s unfolding story seems to almost lampoon itself. At one point, the Japanese girl you’re about to race taunts you by saying, “Good luck! …Actually, no. No luck for you!” To which your character responds in disbelief, “Um…wow, yeah, great trash talking, there.” There’s this current of self-deprecating humor about the whole thing that I found deliciously amusing.

When the game begins, you find yourself dropped into the virtual shoes of your player character: An un-named, vaguely ethnic dude with a buzz cut who’s just arrived in Los Angeles from somewhere out east. You want to get into L.A.’s street racing scene, and your first contact is an egomaniac named Booke who hooks you up with your first car. Hilariously, the cars you can choose from at the start are all beaters, with mismatched body panels and lousy paint. Booke talks all gangsta, and what’s funny is that your character reacts to him like he’s got to be some kind of clown, which is great because that’s the reaction I always have in real-life to these overblown racing game characters. It seems Rockstar is having a giggle at Need For Speed’s over-the-top “balla” personalities. It’s a giggle that’s richly deserved.

As the so-called “career mode” of the game rolls on, you run street races against the local L.A. hotshots, upgrade your car, buy new cars, and do it all over again. There’s a few different race types: ordered races, which are checkpoint-based sprints from one location to another along an ordered path; circuit races, which have you following a series of checkpoints for multiple laps; and landmark races, where the game gives you a start point and an end point, and you have to make your own way there. The sandbox-style game world is like that of Grand Theft Auto, in that you’re dropped into a living, breathing virtual city and are allowed to explore at will. The game world isn’t as vibrant or as humorous as GTA’s, but it’s still plenty real.

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Gearing Up

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Our travel date nears, and so, as you might expect, preparations for said trip have just about reached fever pitch around here. Not that I’m spending 24/7 packing — I usually plan things far too elaborately to get caught in a flurry of last-minute prep work. Rather, a little bit of planning has been going into every day, woven inexorably into the fabric of the day’s events. A phone call here, a purchase there, a list made today and a schedule made tomorrow.

So far, everything is on track.

I’ve had a lot of things I’ve wanted to post about, but every time I’ve thought about sitting down to craft an entry about one of them, I decided that I would much rather leave the room instead. Absurdly, some days, temperature is one of the biggest deciding factors. After spending 8 or 10 hours working in this room, the combined heat of body temperature, dual-core computer, three widescreen monitors and related equipment is enough to send me scurrying for the relative cool of the opposite end of the house. (It’s no accident that said opposite end is home to my 57″ TV and bevy of game consoles.)

Speaking of games, we are almost upon the video game publisher’s favorite time of year: the Christmas season. After an almost completely dry year, in which I purchased only one video game (Grand Theft Auto IV, back in June), the fourth quarter has started to become home to a whole gaggle of extremely hot releases. To name but a few from my wish list:

Mirror's Edge: Faith overlooks the flow of the city

Mirror's Edge: Faith overlooks the flow of the city

  • Mirror’s Edge
  • Gears of War 2
  • Fallout 3
  • Silent Hill: Homecoming
  • Left 4 Dead
  • Tomb Raider: Underworld
  • Rock Band 2
  • Midnight Club: Los Angeles
  • Need For Speed Undercover
  • Resistance 2 (PS3)
  • CUBE! (Kidding.)

Mirror’s Edge is perhaps my personal favorite of the bunch. It’s an action game played from the first-person perspective, but takes the genre to a completely different place. Rather than playing the role of a muscle-bound guy with an over-the-top arsenal battling aliens or zombies, your character is Faith — a spry young woman whose proportions are actually realistic — ahem — and whose job it is to deliver covert information by hand. She’s called a “Runner.”

In the futuristic city setting of Mirror’s Edge, “Big Brother” government has come to fruition. All communications channels are monitored by the State. Faith and the other Runners exist as a human conduit of information, transporting hardcopied packets of data from one interested party to another via rooftops, tunnels and other roads less traveled. The game combines parkour, the French-originated extreme sport of free running, with urban exploration and political intrigue. And it does it all with a refreshingly bright and colorful style that takes the place of a typical game’s dark and gritty presentation.

Having played the “teaser” demo of Mirror’s Edge just this week, I can confidently say that this game has catapulted to the top of my “must-have” list for the year.

Oh, but I’m not done yet…not hardly. Klicken Sie hier:

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Liberty City Stories

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Thanks to my mom, a copy of Grand Theft Auto IV for the Xbox 360 was already waiting for me on my desk chair when Apple and I returned from Thailand. Although I’ve ramped up my side work to near epic proportions since coming home, I’ve carved out some spare hours during evenings and weekends to get a taste of this game. Well, okay, more than a taste. I’m fully engrossed.

In short, GTA IV tells the story of Niko Bellic, a Serbian immigrant with a troubled past who arrives fresh off the boat (literally) in Liberty City Harbor. He’s come to America looking for something — or someone — very specific, but he finds that his demons are already waiting for him here. Things don’t look very positive for Niko or his naive cousin Roman as they constantly run afoul of Russian mobsters and other enemies from the old country.

GTA IV changes little about the “sandbox”-style gameplay of its predecessors. And as usual, the voice acting, plot and level design are all AAA-quality, almost transcending the “game” realm and entering the “film” realm. But old hats like myself were expecting all of this. What I came in looking for were the details, the little things the game developers have added to make this game really special. Those little things that make you go “Oh, COOL AS HELL” and cackle like Dennis Nedry from Jurassic Park’s Dodgson scene.

I wasn’t disappointed — GTA IV is absolutely brimming with little details, many of which are made possible by the current generation of console and computer hardware that didn’t yet exist when the last GTA game was made. Here are some of my favorite “little things” that I noticed…

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