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Oddball Review: Lara Croft and the Guardian of Light

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When I first heard about Lara Croft and the Guardian of Light, the new Xbox Live Arcade title from Crystal Dynamics, I didn’t think it was going to be that good. Although my enjoyment of the Tomb Raider franchise is well documented — with one exception — this isn’t technically a Tomb Raider game. See, the words don’t even appear in the title and stuff.

More importantly, though, this game departs from the usual retail disc experience of Tomb Raider as well as the core gameplay foundation that its fans have become used to. Rather than a single-player adventure game that has you jumping, climbing and cavorting your way through exotic locations in search of some ancient artifact, Lara Croft: GoL is an isometic action game that focuses much more on combat. Because combat has traditionally been one of the weakest features of the Tomb Raider series, I was not hopeful.

I was also, as it turns out, wrong.

This is a really good game — in fact, I see it as the 2010 Summer of Arcade equivalent of last year’s Shadow Complex, which I also loved and discussed here. It is, in fact, the first time I’ve ever actually enjoyed the hell out of combat in a game starring Lara Croft. You’ll notice I didn’t say “in a Tomb Raider game”, because as I’ve noted, this technically isn’t one. (Hee…you see what Crystal Dynamics did there?)

Furthermore, GoL departs from the single-player roots that traditionally underpin the adventures of Ms. Croft. This is a game with an entire cooperative element fully baked in, where you and a friend each take a leading role — one playing Lara, and the other playing Totec, the Guardian of Light himself. Totec is an Aztec god who was awakened by some greedy bad guys when they attempted to steal the ancient Mirror of Smoke, in which the evil god Xolotl was imprisoned. Xolotl escaped and began to summon his horde of evil from the Negaverse abyss, and it’s Lara and Totec’s job to rein him in again.

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Whistlin’ Dixie

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Dixie Buick GMC in Fort Myers

Over the past decade that I’ve spent in southwest Florida, I’ve seen my share of ups and downs. One of the definite downs of my residence here has been the service offered by the local area’s Pontiac dealerships. From that fateful day in 2001 when Naples’ big-name Pontiac dealership of note first got its claws into my Trans Am, I’ve been on a roller coaster ride of poor workmanship, damaged parts, rude service writers and flat-out brainless employees of every conceivable position. Imagine my surprise, then, at finding a Pontiac dealer nearby that doesn’t flat-out suck donkey nipple.

That dealership is Dixie Buick Pontiac GMC in south Fort Myers, part of that area’s “big row” of car dealerships lined up as far as the eye can see. Formerly known as Galeana Pontiac, a dedicated PMD shop, the dealership was bought out by Dixie Buick GMC when GM was doing their big consolidation of those three brands under one roof. I took my GTO there for some routine work in 2008 — tire rotation, alignment, and brake fluid replacement — which was performed competently as far as I could tell, though for some reason the techs felt the need to put an inordinate number of miles on the car while it was in their care. Back then, I drove away with a few nagging concerns in the back of my mind, but no evidence to support them other than the trip odometer. The car’s ride had improved, there was nothing damaged and the cost for the work was reasonable.

Fast-forward to last month when I changed the oil in the GTO and discovered, to my heart-stopping horror, a thin film of oil coating the bottom exterior of the oil pan. Although GM cars have been derided endlessly over the years for leaking oil like a sieve, none of the ones I owned have ever leaked so much as one drop. (From the engine, anyway — my Trans Am did leak a few drops from the differential at one time.) I went immediately to the online encyclopedia of all things goat, LS1GTO.com, and discovered that leaking oil pan gaskets were a relatively common issue on the LS2. In my case, it did indeed seem to be coming from the oil pan gasket. I found one bolt on the pan slightly looser than the others, snugged it up, cleaned up the oil and hoped for the best.

Checking back a couple of weeks later, I found the sheen of oil had returned. Welp, that was it. I had six months of my extended 5-year / 50,000 mile GM Major Guard warranty left, and it looked like it was about to get its first use whether I liked it or not. The leak was so insignificant that there wasn’t even any oil on the garage floor after two weeks, but I wasn’t going to chance it.

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Retro Gaming Anniversary: Star Wars: KOTOR

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Damn it feels good to be a Jedi gangsta

Seven years ago today — July 15th, 2003 — Star Wars: Knights of the Old Republic was released for the original Xbox console. Now, I normally don’t go around spouting off release dates of games; I happened to run across this one a couple days ago only because I am once again playing this game. Since I have been so completely addicted to it in recent days, I thought it might be an appropriate subject for one of those elusive Oddball Update “Retro Gaming” posts. And so here we are.

Star Wars: KOTOR (as it shall henceforth be called, since I don’t want to type out that whole name again) has the honor of being the first game I ever reviewed here at Oddball Update. It was, in fact, the subject of my second post ever on this blog. Reading that old post from 2003 is somewhat disorienting today, as it talks about the old Xbox console and its hamfisted controller, and makes comparisons to other games of the era that I have long since forgotten. But the overall bent of the review still holds true: KOTOR is an amazing game, even today in 2010, and now — as then — it’s an absolute pleasure to play.

Today’s post won’t really be a review of the game (hence the absence of the word “review” from the already-overlong post title). It’s more a chance for me to discuss the technical fine points of going to back to such old software on a modern computer. This is a process which is typically fraught with compatibility nightmares, driver hacks and other stuff-and-nonsense that makes you wonder why you even bothered in the first place. However, thanks to Valve Software’s inestimably helpful Steam digital delivery platform, playing KOTOR on your PC is now as easy as plopping down $9.99, downloading 4GB of data and firing it right up — natively — on your Windows 7 box. Yep — KOTOR is on Steam.

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Oddball Review: Tomb Raider: The Cradle of Life (2003)

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Oh boy.

I may have taken this Tomb Raider thing a little too far. See, it was the first film being played at a friend’s house last weekend that made me decide to pick up Tomb Raider: Underworld (reviewed here) for my Xbox 360. But I have to be honest, here: Going a step further and renting the first film’s sequel, Lara Craft: Tomb Raider: The Cradle of Life (Two colons? Really?) was a mistake.

This film is simply horrible. Oh, I tried to watch it through to completion. Tried and failed — two nights in a row. I’ve come within 40 minutes of the end, but I just can’t sit there and watch the minutes tick by on the clock when I realize that I could be doing something more productive with my time instead, like watching paint dry. Or to be more serious, actually playing — not just watching — an actually good bit of Tomb Raider goodness in the form of Underworld. Because let’s face it, Cradle of Life has about as much to do with Tomb Raider as 2008′s Knight Rider reboot had to do with the original series. (That’s “zero,” for the uninitiated.)

Both of the Tomb Raider films star Angelina Jolie, in case you hadn’t heard, who herself is a very good approximation of the fictional Lara Croft. The first film, released in 2001, mostly saw her exploring vast ancient ruins in a variety of global locales. It was, in fact, much like the games themselves — albeit with more than a little Hollywood suspension of disbelief required. While that film looked and felt a lot like some of the recent Tomb Raider games, 2003′s Cradle of Life looks more like a crazy quilt of bad action movie cliches and homages all smashed together in completely incongruous ways — a crazy quilt that just happens to star Angelina Jolie with an English accent. On a Tomb Raider level, the feel is all wrong. On a compelling movie level, the feel is just plain AWOL.

Speaking of accents, I basically can’t understand half of the dialogue in Cradle of Life. Part of it is the fact that the 5.1 surround audio downmixes horribly on my TV’s built-in stereo speakers, burying what was formerly the center channel dialog so far below the soundtrack and hard effects that it’s almost impossible to hear. (I’ve shelved my home theater system for the purpose of uncluttering our house while we try to sell it, a decision that becomes more grudging each passing weekend.) Complicating matters is the brogue of Scottish co-star Gerard Butler (300), making it almost necessary for me to turn the subtitles on. But as I explained to my wife earlier today while discussing this cinematic abomination, “Every time I’m tempted to reach for the subtitle button, I decide not to bother because it doesn’t matter what anybody is saying anyhow.”

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Oddball Review: Tomb Raider Underworld (Xbox 360)

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Lara Croft stars as the heroine of Tomb Raider: Cleavage.

I haven’t done a review in a while. Sadly, since the rise of the HD era, all of my vintage video capture equipment is no longer sufficient for the purpose of grabbing screenshots of high-res video games and Blu-ray movies. Nevertheless, I’ve been spending far too much time consuming media and far too little actually producing anything of value, even a schlocky video game review on a blog that no one reads. Consider, then, today’s review of Tomb Raider: Underworld a first step toward rectifying that.

One way that the frugal (a.k.a: cheap-ass) gamer can enjoy his video gaming pastime for very little expense is to buy games a year or two after their release. Although I’ve always been a “mild fan” of the venerable Tomb Raider series (who can trace his lineage all the way back to 1996′s very first installment on the PC), I never bought Underworld when it hit store shelves in late 2008. I did, however, download and play the free demo and liked what I saw. So when a friend popped in the DVD of Angelina Jolie’s first Tomb Raider film over the Independence Day weekend, I got in the mood to revisit this storied video game franchise on my own time.

Tomb Raider: Underworld is a direct sequel to 2006′s Tomb Raider: Legend, which I bought (at full price) and enjoyed that year, but quickly traded in as it was quite short and had essentially no replay value. By comparison, when I picked up Underworld a couple days ago, I paid eight bucks and change. I can say with certainty that Underworld would have to suck pretty hardcore for me to feel ripped off after a transaction like that. That’s the advantage of buying old stock, friends. After hitting up Xbox Live for the free DLC packs (mostly costumes and such), I fired up the game and decided to see what my eight greenbacks got me.

To be honest, I don’t remember much of anything about Legend, the previous game in the series. My memory of it is very flash-in-the-pan, like a recollection of a dream I had five years ago. So I was a little bit (okay, a lot) confused when the game dropped me right into a scene straight out of an action movie: Croft Manor was burning, Lara was trying to escape from it, and all kinds of shit was hitting the fan. None of this made any sense. I thought I at least remembered the climactic final scene from Legend, and it hadn’t involved burnin’ down the house (with apologies to the Talking Heads) whatsoever. What’s going on?

As it turned out, this little “teaser” scene at the beginning of Underworld is precisely that: a teaser. In other words, it’s actually a snippet of action that comes later in the game’s story. Shortly after the teaser reaches a climax of sorts, we cut to a very cinematic title animation, followed by a date card reading “One Week Earlier…” Yeah, thanks for throwing me for a loop right out of the gate. Oh, and that teaser? You earn 25G for completing it. It basically consists of walking around three corners, jumping twice and crouching once. If you’re wanting to powerlevel your Gamerscore, this game is looking like a promising way to do it.

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SHO-CO-REVIEW 16: Romances sans paroles

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"Romances sans paroles" Album Cover

Romances sans paroles Album Cover

Released on July 15, 2009, Romances sans paroles~bande originale du film~ is the soundtrack album to the documentary film about Shoko Suzuki, entitled Mugonka~Romances sans paroles~. The album was released on Shoko’s own label, Bearforest Records (which is actually her second private record label; two previous releases — Love is a sweet harmony and Absolutely Alone in Kyoto Jittoku — were released on Shoko’s Angel Records label) and was preceded by a single, “I’ll Get What I Want (Chou Tsuyoko na Onna)” (which is the theme song for Mugonka). Interestingly enough, the single was released only on a 45 RPM vinyl single and cassette single.

As there are only six songs used in the entire film, the rest of the soundtrack album is filled with various live performances, taken from one of three live dates: December 21, 2008, February 14, 2009, and March 22, 2009. Most of the live cuts are Shoko solo, though the four tracks from March 22 feature Moonriders member Masahiro Takekawa on violin and trumpet, and Takeshi Shibuya on keyboards and backing vocals. Additionally, Takekawa plays violin and mandolin on “Do You Still Remember Me?” (the b-side of “I’ll Get What I Want”), and Larry Fujimoto plays bass on “I’ll Get What I Want.” Other than that, it’s Shoko’s show all the way (she plays keyboards, drums and guitar on the various tracks).

TC-D5 cassette recorder

In a slight oddity, this is probably the first record I’ve ever seen where an inanimate object is thanked in the liner notes. It’s true: the Sony TC-D5 stereo cassette recorder is thanked by Shoko in the album’s notes, for “revitalizing passion & curiosity.” Several of the tracks on the album are of near-demo quality (audible hiss, etc.), because these were recorded on the TC-D5.

As for the documentary itself, it roughly covers a year in Shoko’s life, beginning in late 2008. Much of the footage is self-shot; i.e.. Shoko filming herself in her home and talking. The film starts with Shoko’s 20th anniversary concert (Sept. 2008), and the rehearsals surrounding it. You then see Shoko working on a new composition in its various stages (“I’ll Get What I Want”), including lyric writing (where you can see Shoko has YouTube bookmarked on her laptop). Next, she meets up with Shinji Harada (whom Shoko backed on tour before becoming a recording artist) and Moonriders guitarist Keiichi Suzuki (who, if at all, is known among some people my age for composing music for the video game EarthBound) for rehearsals — Harada and Suzuki are to be special guests at a (then) upcoming Shoko concert.

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SHO-CO-REVIEW 15: Sweet Serenity

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"Sweet Serenity" Album Cover

Sweet Serenity Album Cover

Released September 10, 2008, Sweet Serenity was Shoko Suzuki’s 20th anniversary album. Also, for the first time since Love, painful love in 2000, Shoko released an album distributed by a major record label — Sony Music Direct, a subsidiary of Sony (with whom Shoko began her career under), released the record as (presumably) part of a one-off deal (seeing as how every Shoko release since then has been an indies release). Beginning in 2007, Sony Music Direct began releasing Shoko’s older Epic/Sony material, culminating in the three box set (6 CDs, 3 DVDs) collection SHO-CO-SONGS series, featuring everything Shoko released under Epic/Sony between 1988 and 1999; in that time they also released this album.

"Absolutely Alone in Kyoto Jittoku" Album Cover

I also should point out here that Shoko had another release between Suzuki Syoko and this album; a vinyl-only live EP release, titled Syoko Suzuki Absolutely Alone in Kyoto Jittoku 2007.12/30,31. In fact, that EP saw the first official release of both “Father Figure” and “5 years,/And then…”, both of which are also on Sweet Serenity. The Absolutely Alone… EP also had two other songs as its B-side — a new recording of “Itsuka Mata Au Hi made” (originally from Atarashii Ai no Uta) and another version of “Celluloid Heroes” (originally done by the Kinks, and first covered by Shoko in 2002 and first mentioned in this review). The EP was produced in limited quantities, though, and is no longer in print.

Interestingly, Shoko is very much a proponent of the vinyl format. In addition to the Absolutely Alone… release, Shoko’s next single after the Sweet Serenity album (which I’ll get to in the next review) would be made available only on vinyl and cassette formats; additionally, she often writes and talks about her vinyl collection (like her autographed copy of Sweet Baby James by James Taylor, or her copy of Alive II by Kiss). She will also occasionally host record listening parties at various clubs, focusing entirely on vinyl LPs. As someone who still retains a fondness for LPs, I think this is pretty nifty.

Shoko Suzuki

But I digress. Sweet Serenity is dedicated to Shoko’s father, who died before the album was released; this is also reflected in some of the song titles, such as “Father Figure” (the parental theme is explored further in “Rose Pink no Cheek (my mama said, so)”). Also, for the first time since Love, painful love, Shoko plays a majority of the instruments on the album — she tackles drums, various keyboards, and even guitar (making this only the third studio album ever on which she plays guitar). Longtime acquaintance Shinobu Kawai shows up on a couple of tracks, while there are a bunch of other cameo appearances by the likes of Seiichi Yamamoto, Tokyo Local Honk, and members of Moonriders and Sentimental City Romance. Additionally, Shoko produced the entire record, and arranged everything save for “Sweet Serenity & Chocolate milk-tea” and “Father Figure” (the former was co-arranged by Hirokazu Ogura, the latter fully arranged by Ryuji Yamamoto).

It’s also not really important, but the disc itself is a Super Audio CD. Thankfully they are playable on standard CD players!

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SHO-CO-REVIEW 14: Suzuki Syoko

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"Suzuki Syoko" Album Cover

Suzuki Syoko Album Cover

Shoko Suzuki’s self-titled album, released on January 25, 2006, was her first studio album in over five years (Love, painful love was released in September 2000), and her first studio album as an indies artist. The music within is often a bit more abstract than what she had released in the past, perhaps owing in part to her association with the experimental rock band (and then-labelmates) ROVO, which is lead by former Boredoms guitarist Seiichi Yamamoto (Yamamoto doesn’t appear on this album, but he does show up on Shoko’s next album). The violin of ROVO’s Yuji Katsui, in particular, is present on many of the album’s tracks.

Though Shoko had kept a low profile on the record release front since leaving Warner Music Japan in 2000, she was still touring extensively and occasionally recording. Indeed, the Suzuki Syoko album was in development for years before it finally saw release — “Keiyaku (Spellbind)” first appeared on Shoko’s previous release, the live I was there, I’m here, while “Ai no Namae” also dates from around that period (and first popped up as a demo on a free CD released in early 2003). Two singles preceded the album, each released a year apart — the double A-side “Blonde”/”Passion” single came out in April of 2004, and after staying away from the recording studio for a full year, recorded and released the “Love/Identified” (that’s only one song title, not another double A-side) single — which featured “Nani ga Shitai no?” as a B-side — in April 2005. Additionally, “Boukyaku” and “Love is a sweet harmony” were available as demo versions on a special CD available during Shoko’s tour in Spring 2004.

Shoko Suzuki

This means well over half the album was written and/or recorded at least a year (or more) before the album proper was finished and released. But amazingly, the record is not disjointed in any way; if anything, the album has a cohesive sound belying its lengthy gestation period (wow, that’s perhaps the most pretentious sentence I’ve ever written), mostly due to the fact that most of the songs are built around Shoko’s voice and piano playing. For the first time Shoko plays keyboards almost exclusively, leaving the other instrumentation (if any, as many of the songs are simply Shoko and her piano) to her musician friends.

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SHO-CO-REVIEW 13: I Was There, I’m Here

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"I Was There, I'm Here" Album Cover

I Was There, I'm Here Album Cover

After a break of almost exactly three years since her last record (Love, painful love), I Was There, I’m Here was released on September 21, 2003. It was Shoko’s first live album, and her first record released as an indies (non-major label) artist — this and several of her following releases would come through indie label Wonderground Music.

The tracks for the album (for the first two discs, anyway; I don’t have a first pressing with the bonus CD, so I can’t definitively say when those songs were recorded) were recorded over a four month span at the same venue — Minami Aoyama Manda-La in Tokyo. The first four tracks on disc one were recorded on February 20, 2002, with the rest of the disc’s tracks recorded on April 20, 2002. The first nine tracks on disc two were recorded one month later (May 20), with the remaining songs being recorded on June 23.

"Love is a sweet harmony" Album Cover

Interestingly, I Was There, I’m Here was not the only live album Shoko recorded in 2002. Shoko’s Christmas concerts that year (performed at Kichijoji Star Pine Cafe in Tokyo, and taking place on December 20, 24 and 25) were recorded and released three years later as Suzuki Syoko in “Love is a sweet harmony” w/E-cups (E-cups being a female vocal group, members of which sang on Candy Apple Red and toured with Shoko in the 1997-98 period). However, that particular live album won’t be reviewed by me, as I don’t own it — it’s extremely difficult to purchase the record if you live outside of Japan. Sorry!

But back to I Was There, I’m Here. Much of the album is Shoko solo, accompanying herself on either on acoustic guitar or piano, often sounding like a Tori Amos solo concert. But there are the occasional guests to fill out the sound a little bit. Singer and guitarist Masahiro Naoe (of the rock band Carnation, which would play a large role in Shoko’s next studio record) appears on “Koibitotachi no Tsuki,” playing guitar and adding vocals; Yuta Saito (who had appeared on both Shishousetsu and Atarashii Ai no Uta) shows up to play keyboards and add backing vocals to “Circle” and “Uchi”; Takuo Yamamoto (who also appeared on Atarashii Ai no Uta) adds saxphone and clarinet to “Amai Yoru,” “Fune” and “Moon Dance Diner de”; while former Super Junky Monkey bassist Shinobu Kawai and ex-jaco:neco drummer GRACE join Shoko to form a potent all-girls rock band on “25sai no Onna wa,” “Izon to Shihai” and “Soshite nao Eien ni.” Both Kawai and GRACE had previously backed up Shoko during the “bleeding heart, shaking tree” tour in support of Love, painful love in 2000, and Kawai in particular would continue to contribute heavily to Shoko’s work (both recording and live) in the coming years.

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SHO-CO-REVIEW 12: Love, painful love

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"Love, painful love" Album Cover

Love, painful love Album Cover

Original released on September 27, 2000 (held back from an originally announced release date of August 23), Love, painful love was Shoko Suzuki’s first entirely self-produced album, and also her last original album recorded under her contract with Warner Music Japan — and also, her final album as an artist tied to a major label. After the release of this album, Shoko would become an indies artist, releasing many of her recordings herself on various independent labels (aside from one exception, but that comes later).

Aside from being self-produced, the album is notable in that Shoko played every single instrument on the record by herself — something that Paul McCartney, Todd Rundgren and Stevie Wonder had done to acclaim back in the 1970s, but something which female artists hadn’t really done up to that point (the album’s obi claimed this is the first record by a major-label female artist to be entirely self-performed). Regardless, one has to admit it’s a pretty impressive feat, and Shoko pulls it off quite well — the songs certainly have a band “feel” to them. Among the instruments she tackles are piano, harpischord, electric piano, organ, drums/percussion, acoustic & electric guitar, bass, banjo and glockenspiel. The track arrangments jump around from heavy guitar rock to jangly folk to piano ballads to syntheized ’80s-style electronic rock, displaying Shoko’s versatility and willingness to try different things.

Shoko Suzuki

Along with the album title itself, the (somewhat loose) theme of the record is also more-or-less stated on the album’s obi: 恋は苦しみ,愛は痛み (roughly translated, “Passion is anguish, love is pain.”). These are not cheery songs of love, but rather about the darker side of it — “Fune (Crippled little boat),” for example, is about a woman killing the man she loves, then setting out on a rotting boat to die with him, all the while saying what she did was “not a crime” (set to a jaunty folk tune, no less). The narrator of the single “paingiver” is both defiant and in despair, both claiming she cannot die — while at the same time saying she is lonely and wants to die. “Sugar daddy baby” is fairly obvious, about a woman and her relationship with her sugar daddy; “Fuan na Iro no Blue (It rains, as it ends)” recalls the story of the end of a relationship…and so on, and so on.

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