When I first heard about Lara Croft and the Guardian of Light, the new Xbox Live Arcade title from Crystal Dynamics, I didn’t think it was going to be that good. Although my enjoyment of the Tomb Raider franchise is well documented — with one exception — this isn’t technically a Tomb Raider game. See, the words don’t even appear in the title and stuff.
More importantly, though, this game departs from the usual retail disc experience of Tomb Raider as well as the core gameplay foundation that its fans have become used to. Rather than a single-player adventure game that has you jumping, climbing and cavorting your way through exotic locations in search of some ancient artifact, Lara Croft: GoL is an isometic action game that focuses much more on combat. Because combat has traditionally been one of the weakest features of the Tomb Raider series, I was not hopeful.
I was also, as it turns out, wrong.
This is a really good game — in fact, I see it as the 2010 Summer of Arcade equivalent of last year’s Shadow Complex, which I also loved and discussed here. It is, in fact, the first time I’ve ever actually enjoyed the hell out of combat in a game starring Lara Croft. You’ll notice I didn’t say “in a Tomb Raider game”, because as I’ve noted, this technically isn’t one. (Hee…you see what Crystal Dynamics did there?)
Furthermore, GoL departs from the single-player roots that traditionally underpin the adventures of Ms. Croft. This is a game with an entire cooperative element fully baked in, where you and a friend each take a leading role — one playing Lara, and the other playing Totec, the Guardian of Light himself. Totec is an Aztec god who was awakened by some greedy bad guys when they attempted to steal the ancient Mirror of Smoke, in which the evil god Xolotl was imprisoned. Xolotl escaped and began to summon his horde of evil from the Negaverse abyss, and it’s Lara and Totec’s job to rein him in again.















